MCZ.Daigo Umehara vs. Infiltration from Mad Catz Unveiled last night.  Commentary by Mike Ross and Zhi.

A clinic on street fighter.

crosscountertvCross Counter TV

MCZ|Daigo Umehara had a blowout victory against the EVO 2013 SSF4 champion, Xian, during Mad Catz Unveiled at PAX Prime 2013. He explained how he was able to accomplish this in an interview after the fact.

  • One of Daigo’s main goals was to have Xian spend his meter on FADC combos, to help avoid Super into Ultra setups, where Gen can net more than 600 damage.
  • Sometimes Daigo would purposefully run into Gen’s cr.MP canceled into Hands so that Xian would follow that up with an FADC combo, and spend his meter.
  • Daigo practiced against all of Gen’s ambiguous jump in setups relentlessly, by looking at footage and practicing in training mode. He noted that was why his blocks on Gen’s ambiguous jump ins were so effective.
  • Daigo had previously had trouble blocking Gen’s ambiguous jump ins during the Topanga League and the South East Asia Majors.
  • Once Gen loses his ambiguous setups, he’s mostly footsie-based and a super into ultra character, and Daigo had a strategy to nullify those things as well.
  • Umehara didn’t practice with Japanese Gen players to prepare for the match, because Xian’s Gen is so different, he felt looking at footage was a better idea.
  • Daigo was practicing all day for the match. When Zhi spotted him before the event went down, Daigo had sweat pouring out, and Zhi said it reminded him of a training scene from a Rocky movie.
  • Xian won only 2 out of 22 rounds total, and landed no ultras during the entire set.

Daigo is a goddamn scientist of fighting games.

Traveling the world, playing fighting games

Upon its release in 1991, Street Fighter 2: The World Warrior featured a somewhat ridiculous but now embedded premise: brawlers with unique styles battling it out in street corners and back alleys across the globe. Fueled by personal motivations, the game’s characters helped establish the idea of traveling fighters (mostly) seeking something profound, whether searching to recapture lost glory, avenging a loved one or proving oneself a warrior.

In the fighting game community, 27-year-old Nicolas “Kane Blueriver” Gonzalez from Santiago, Chile has embodied that premise, leaving his home country to live nomadically while searching for his next opponent and tournament to better his play and the scene along the way. And through fighting games, Gonzalez has begun to conquer his toughest opponent: himself.

Gonzalez has been trekking throughout the United States and Japan since March — from Los Angeles to New Jersey to Tokyo without a pro sponsorship — building a reputation for his thoughtful play, unusual character choices and disarming self-awareness. In the past 13 months, he’s grown from a faceless competitor into a dangerous contender, placing in the top eight at multiple major and high-profile tournaments this year. He’s most well known for his play in Ultimate Marvel vs. Capcom 3, though he’s also a competitor in King of Fighters 13 and Super Street Fighter 4: Arcade Edition, among others. Despite his budding stature as a quality player, though, Gonzalez had bottomed out before turning his focus on fighting games.

"I was a person that was pretty much frozen in life: no real aspirations, no motivation, just surviving more than living," says Gonzalez. "I had dropped out of university after trying to get through it multiple times because I kept failing." Sharp — and impressively so in his non-native language — Gonzalez had entered the respected Pontifical Catholic University of Chile (PUC) in 2004 to pursue computer engineering and mathematics. Once there, he found his academics didn’t come as effortlessly as before.

"I never learned how to study. I cruised through 12 years of elementary and high school without ever having to study and get good grades, especially in math," Gonzalez says. "When I got to the university, I crushed my programming subjects with ease, mostly, but the math was completely different, too abstract. I felt lost immediately and collapsed under that."

With an astuteness that teetered dangerously towards arrogance — “Failure was mostly unknown to me,” he confesses — Gonzalez was humbled. A break from school didn’t help. He retooled his mindset after a second go at PUC, leaving one of Latin America’s most prestigious universities to enroll in a technical school for a more direct approach to education. “I was so depressed that I thought … the opposite option was [the only one] for me,” he says. He decided to give traditional college another try, gaining acceptance to a private university on the strength of his high admission exam scores. By the end of 2010, Gonzalez had spent about six years in and out of three schools and was running his own graphics and printing business. He reconsidered his entire direction and questioned what he had really been looking for all this time; college wasn’t right. “It wasn’t really what I wanted in life,” he says, “but what other people always thought that I should be doing and that I just took as my own reason to go that way.”

Letting go of those beliefs felt like the answer.

Around the time he entered PUC, Gonzalez discovered fighting games. He had casually dabbled in fighters before, but found himself enamored with Capcom vs. SNK 2 and Street Fighter 3: 3rd Strike. Though he was languishing in school and slipping in his academics, Gonzalez dove into a genre that demands discipline, close analysis and dedicated practice — qualities that helped refocus Gonzalez and remind him what he had lacked in his studies. “It’s like chess with hype, action and more skill sets, and I loved that,” he says. His tangible and noticeable improvements excited him and pushed him harder, and he began to compete in tournaments. Still, old habits die hard. “Even back then, I didn’t work hard enough since it took me this long to become an actually decent player,” Gonzalez says.

Gonzalez became aware of the international competitive scene a year later, and immediately found a goal — or at least a dream. He quickly picked up Street Fighter 4in 2008 and later got into Marvel vs. Capcom 3 soon after its release in February 2011. The three vs. three team fighter became his best game and biggest focus, and he adopted and developed the uncommon team of Hulk, Haggar (the multi-belted mayor from Final Fight) and Sentinel (yes, one of the X-Men’s eternal robotic enemies) — affectionately dubbed “Team Big Body” by fans and commentators.

But Gonzalez had his sights set on international competition, particularly the traditionally strong Japan and U.S. scenes. “Back at that point, being competitive was more of an escape option to not think about what was going wrong with my life,” he says. Fighting games provided a tethered source of focus and accomplishment, and competition only fueled his hunger. Capcom released UMVC3 that November, and Gonzalez kept training. Then, in late 2011, he heard of a tournament in the wealthy mining and port city of Antofagasta. The winner earned a paid trip to Evo 2012, the world’s largest fighting game tournament in Las Vegas, Nev., the next July.

The dream was right there for the taking.

Gonzalez arrived for the tournament in Antofagasta in January 2012, training and boarding with fellow Chilean player Pedro “Gintoki” Lopez, and won the event [seen above] in a fury of emotion. “I did cry and lie on the floor for a bit after winning,” Gonzalez says. “I was like, ‘Whoa, so it’s really going to happen.’” Gonzalez prepared a month-and-a-half long visit to the U.S. to get his first taste of international glory. New challengers awaited him.

The unrestricted nature and open tournament registrations in the fighting game community create a dynamic ecosystem for competitors: a player can rise from nowhere, score some high-profile wins or make a deep tournament run and earn sudden recognition. Unlike the concrete barriers or ranking systems of, say, League of Legends (and its infamously inescapable yet possibly phantom ”Elo Hell”), any player can sign up for a fighting game tournament and potentially duke it out against a legend like Justin Wong. Better yet, a big matchup on a stream can bring wide and immediate exposure. The top echelon flows fluidly, and titans can fall or fade away almost as quickly as new challengers arise (though some stay on top for eons; see:Justin Wong).

Notable players, especially those with fresher reputations in the streaming age, often cite a particular win or series of matches that served as their breakthrough; not only do they gain confidence and validation in their unproven skills, but their peers and the community at large take notice too. Gonzalez arrived in Long Beach, Calif. in June 2012 to prep for Evo as an unheralded competitor, but he can point to three moments last year that announced his arrival: a win that month against Loren “Fanatiq” Riley, a longtime top player in the Marvel series, at the weekly Southern California tournament The Runback; a close, tense loss to Peter “ComboFiend” Rosas — who is now a community and outreach leader at Capcom — at Evo 2012; and taking part in a five vs. five World vs. U.S. exhibition at Season’s Beatings: Ascension in Ohio last September, where he was flown out from Chile to compete and faced off against the game’s elite in Wong, Ryan “Filipino Champ” Ramirez and Christopher “NYChrisG” Gonzalez, among others.

"I managed to take down a lot of names, and people noticed me because I beat Fanatiq through a shenanigan [the strategic trickery seen here] that no one would dare to pull off against a player of his caliber at that point,” Gonzalez says of his initial breakout match against Riley.

Other players took note. “I heard about the defeat of Fanatiq after it happened, and I made an effort to study up on his play style to make sure I was ready for him since Evo was coming up,” says Chris “DJ Huoshen” Miller, a top-level player from Maryland. “His play exposes poor gameplay and bad habits, especially with those big bodies … so you really must be on your toes to face him. You can’t let yourself panic versus him.”

Gonzalez’s peculiar style turned heads: his signature Team Big Body — which he adopted early in the game’s lifecycle without direct influence from other players — was viewed as low-tier, or weak, yet he continued to score riveting wins. Backing teammates in UMVC3 provide assists for the character on-screen, and while most players use Sentinel’s drones projectile assist because of its versatility and almost universal effectiveness, Gonzalez instead opted for Sentinel’s sparsely used and comparatively limited rocket punch assist to extend his savage combos. He wields the Hulk like he’s the relatively diminutive Storm, another Marvel character in the game, controlling the brute with unparalleled grace.

Gonzalez performed well at Evo 2012, surviving pool play and making it one match outside the top 32 among over 1,200 entrants in UMVC3. Armed with a handful of big wins, a smattering of highly visible matches and a newfound wealth of experience, he returned to Chile with his head held high. “I learned … my place in the world,” he says. “I learned that I wanted more of this. [It was] what I always thought it would be and more.” But while he was coming into his own on the international scene, the community back home offered no hope.

Gonzalez returned to Chile after Evo 2012, and outside of Seasons Beatings: Ascension and a tournament in Mexico immediately after, he remained in his home country. Most local scenes give reliable support to their fellow players, but much of the Chilean scene was unkind to Gonzalez — who had just brought them more exposure on a global stage. “People always were [saying], ‘Stop dreaming, it’s impossible, it’s not going to happen, ever, because of how hard [and] expensive it is, and because you don’t have what it takes,’” he says. He had now tested himself against the very best, yet the players in his local community wouldn’t push themselves or each other. “Down there, no one really works to improve,” Gonzalez says. “Everyone just grinds, but nothing really smart.”

His determination wasn’t easily deflated after his latest successes, and after again winning this year’s Evo qualifier in Antofagasta, Gonzalez planned to secure a tourist visa and proactively began to plot the bold nomadic journey of his dreams.

As it has in rap music, regionalism has long defined the fighting game community. Different areas breed different games of choice, or styles of play, or commonly used characters; regions become known for signature elements. “When you’re playing in your local scene, you’re influenced by who the best players are,” says David Philip “UltraDavid” Graham, one-half of the popular commentating and broadcasting team UltraChen TV and a former competitor himself. “In the olden days [of Street Fighter], Alex Valle was the strongest player in SoCal, and he was decidedly rushdown [a relentlessly offensive style]. But around the same time, Eddie Lee was the strongest player in New York and he was the most defensive, turtle-style player ever. Those guys influenced the players around them just by beating them.”

Tightly knit communities not only offer regular training grounds and shape a player’s style, but they provide important moral, friendly and sometimes monetary support and an overall sense of belonging. “In Maryland, we try and instill this whole family thing; that’s a big deal for us,” says Miller, whose community, though smaller and outside the established (and sometimes more fractured) areas like New York and Southern California, also boasts notably strong players like Jahi “Unkn0wn” Skerritt and Daniel “PZPoy” Benitez. “Our local area, it’s like competition between each other, but whenever we go to any event … we’re family.”

Without that level of support, Gonzalez was forced to go against the traditional fabric of the fighting games community, looking to the rest of the world to further shape his gameplay and to find a better sense of home.

Keep reading.

I actually heard Capcom is hiring new artists to help with the backgrounds and characters in Ultra Street Fighter 4. Must have at least 2 years experience pressing Ctrl C, and 4 years experience with Ctrl V


Tom Clancy’s The Division.  

I just wanna play this until I die



I have to admit something a little strange… Cute guys at the arcade who are good at fighting games turn me on. Especially when they have a cigarette hanging from their lips. All their concentration on the game, the way they sit, the way they move their hands, the way it looks like they went straight to the arcade after work or maybe don’t have a job at all and spend all their time and money on these games… What’s wrong with me. Girls are the last things on their mind, I’m just in the way of their focus on the game. But I could watch them play for hours.